Video games can’t escape their role in the radicalisation of young men | Keith Stuart
Mar 23, 2025
Those of us who spend our lives gaming can no longer deny knowledge that our online communities are awash with disturbing hate speech and violent rhetoricThere is a lot of attention on young men and toxic masculinity at the moment. It’s about time. The devastating Netflix drama Adolescence, about
a 13-year-old boy accused of murdering a girl after being radicalised by the online manosphere, has drawn attention to the problem through the sheer force of its brilliant writing and a blistering lead performance from teenager Owen Cooper. Recently, former England football manager Gareth Southgate gave a speech about the state of boyhood in the UK, specifically about how young men, lacking moral mentors, are turning to gambling and video gaming, thereby disconnecting from society and immersing themselves in predominantly male online communities where misogyny and racism are often rife. There has been some kickback in the gaming press to the idea that games have provided a less-than-ideal environment for boys, but even those of us who have played and enjoyed games all our lives need to face up to the fact that gaming forums, message boards, streaming platforms and social media groups are awash with disturbing hate speech and violent rhetoric.Honestly, we have known this for a while. The 2014 harassment campaign GamerGate, which claimed to be about a lack of objectivity in games journalism, but was really a reaction to increasing inclusivity and progressive thinking in game development, was a testing ground for the radicalisation of young white men by “alt-right” influencers and news outlets such as Breitbart. Many of the apparatus of online rightwing extremism, including mass harassment and doxing of victims, originated in that rancid cauldron, where female and LGBTQI+ game developers, and game-makers of colour, were made to fear for their lives. Continue reading... ...read more read less